What I always operated on, and believe to be true (not a physicist either) is that breaking pitches are the result of the rotation of the ball and is dependant on speed. For example if you can throw a 70 mph fastball that only rotates 3 or 4 revolutions before getting to the plate, it won't break. If you speed up the rotations to say 12, it will break, but to do that you have to replace mph with rpm, so it would no longer be a 70 mph pitch.
Mph is a measurement of speed relative to time/distance, and rpm is a measurement of revolutions/time. I don't know the phisics involved to map a relationship scientificaly, but I believe that they are kind of opposites in the real world. IOW the faster you throw the ball, the less time it has between the release and the plate to rotate. This also is relative to how the pitch is thrown. When throwing as fast as posible, you keep the fingers behind the ball, but when putting max spin on the ball, you are trying to keep your fingers on the ball as long as possible off the edge or around the ball to create spin.
Therefore a pitch thrown at 70 mph with a spin rpm of say 1000, may have the potential to break more than a 60 mph pitch with the same 1000 rpm spin, it will not rotate as much in the 35' usable distance between release and the batter and not have the same amount of break. This example would require you to slow down the arm to change speed without changing rpm, but once again, in the real world, you don't want to do that. What you would do is increase the spin rate which would slow the speed, so the 60 mph spin rate could be much faster. This will allow the ball to rotate faster AND have more time to do so which will result in more movement.
When I said in an earlier post that I liked to experiment with late break, this is what I meant. When you also throw in the fact that a 60 mph pitch leaves the hand at 60, and gets progressively slower on the way to the plate, the rpm's per foot goes up as mph goes down. Rpm's do not slow as fast as mph. So to throw a pitch with "late movement" you have to find the correct spin rpm that will be slower than optimal for the speed of the ball at release, but will become effective as the mph goes down just before the plate, if that makes any sense.
Mph is a measurement of speed relative to time/distance, and rpm is a measurement of revolutions/time. I don't know the phisics involved to map a relationship scientificaly, but I believe that they are kind of opposites in the real world. IOW the faster you throw the ball, the less time it has between the release and the plate to rotate. This also is relative to how the pitch is thrown. When throwing as fast as posible, you keep the fingers behind the ball, but when putting max spin on the ball, you are trying to keep your fingers on the ball as long as possible off the edge or around the ball to create spin.
Therefore a pitch thrown at 70 mph with a spin rpm of say 1000, may have the potential to break more than a 60 mph pitch with the same 1000 rpm spin, it will not rotate as much in the 35' usable distance between release and the batter and not have the same amount of break. This example would require you to slow down the arm to change speed without changing rpm, but once again, in the real world, you don't want to do that. What you would do is increase the spin rate which would slow the speed, so the 60 mph spin rate could be much faster. This will allow the ball to rotate faster AND have more time to do so which will result in more movement.
When I said in an earlier post that I liked to experiment with late break, this is what I meant. When you also throw in the fact that a 60 mph pitch leaves the hand at 60, and gets progressively slower on the way to the plate, the rpm's per foot goes up as mph goes down. Rpm's do not slow as fast as mph. So to throw a pitch with "late movement" you have to find the correct spin rpm that will be slower than optimal for the speed of the ball at release, but will become effective as the mph goes down just before the plate, if that makes any sense.